I'm having a difficult time trying to figure out how to create the back and bottom part of this chair (not the legs, just the outline of the chair). I thought about doing some extruding from creating the bottom but then I got very confused on how to create the circular backing and its seams. I'm still learning each day and this chair might be too advanced for where I am I guess but any pointers would be appreciated!
1 Answer
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You can begin with a 60 vertex cylinder, make an inset:
Extrude a quarter of the border faces:
Move up some vertices to make the bumps:
Push a bit back the whole top:
Create some edge loops to round the shape and to prepare the seams:
Select all and make a Mesh > Symmetrize:
Some additional edge loops:
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$\begingroup$ This is so helpful! Thanks so much! If I wanted to make the last two bumps on either side ends more curved out (like in the photo) would you know how to then make that happen? Would I just need to add some loop cuts and extend them manually? I hope I'm making sense! $\endgroup$– baconCommented Aug 30, 2020 at 5:07
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$\begingroup$ I've edited my answer, yes add some edge loops, the back will be a bit tricky but don't hesitate to create separate meshes as there are seams you don't have to make it with one unique mesh $\endgroup$ Commented Aug 30, 2020 at 6:55
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$\begingroup$ thanks for clarifying! I'm going to try and practice it a bit more as mine isn't turning out like how yours is, I think I'm just stuck on the back getting disfigured and some other things. I really appreciate your help! $\endgroup$– baconCommented Sep 1, 2020 at 0:08