I can't find any solid documentation on it but the technique is:
Instead of building the entire mesh like you normally would, you would model the muscles and bones only. Then you would use a cloth to cover said mesh and it is now the skin for that character. All animations would need to be baked with the cloth simulation... Is this a myth? I don't see why this wouldn't work, (I plan to try it now). Is there a name for this technique or is it an urban legend? If so, are there any big benefits to using it?
I've heard a folklore Kong from the Skull Island movie was made this way. Not sure about the lizards or Brie Larson though.