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I'm looking for something like a "prefab" in Blender.

I need to create many copies of an object and I want to be able to change the object in the future. I want to change the original object only and have the copies updated.

By changing I mean not just vertices but replace the whole object (sphere -> another form).

Is it possible to do in Blender?

enter image description here

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    $\begingroup$ Hello :). Depending on your intentions, you may consider Linked Duplicates or Collection Instances. Both have their pros and cons. $\endgroup$ Commented Feb 29, 2020 at 12:00
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    $\begingroup$ Additionally Library Overrides could be relevant if the objects are stored in separate files. $\endgroup$ Commented Feb 29, 2020 at 13:59
  • $\begingroup$ Thanks, will have a look $\endgroup$
    – VictorDDT
    Commented Feb 29, 2020 at 21:37

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Reading about Library Overrides I found Proxies. It solves my problem perfectly!

enter image description here

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    $\begingroup$ Link to your reading? $\endgroup$ Commented Feb 25, 2022 at 6:04
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    $\begingroup$ From official documentation: "Proxies were the historical way in Blender to allow some local editing of linked data-blocks. This was mostly aimed at character animation. They are now fully deprecated as of Blender 3.0, replaced by the new Library Overrides." $\endgroup$
    – djjeck
    Commented Jul 30, 2022 at 1:55

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