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I have created a new scene using linked copies.

Scene / linked copies

Now I need to make a few of the object single-user so there is a separate object in the original and in the new scene.

Back in 2.79 there was a button for that:

the single-user copy button

Blender 2.8 seems to lack that button. How do I make a single-user copy of the object?

Do not confuse the object with the object data (like mesh or curve). The mesh panel does have the button, but I need to make the object single user and that panel is missing the necessary button.

Based on some of the comments I have concluded I am going to have to get horribly detailed, because what other people are experiencing does not match how my stock blender 2.80 behaves:

Start with the default scene: default scene

Add a cone: add a cone

duplicate the scene duplicate the scene

and let's change the outliner to let us see both scenes two scenes appear in outliner Notice that my Object panel lacks the button that would allow me to make the object single-user.

Let's rotate the cone by 180. upside-down cone

Oh no! It affected the original scene cone is upside-down in original scene now.

And if we delete the object from one scene, it disappears from both scenes. WHAT! deletion affects both scenes

Undo that deletion. Let's use the Object>Relations>Make Single User>Selected Objects .
make single user

Oh no. Now both scenes have Cone.001 and Cone has disappeared. both scenes now have Cone.001

How do I change my workflow to accomplish the mission of having two scenes with some objects in common , and other objects have single-user versions of objects from the original scene?

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  • $\begingroup$ Are you sure that you have the object linked? I get the same button in 2.8 and if I press it I get a single user. $\endgroup$
    – Jackdaw
    Commented Aug 10, 2019 at 20:11
  • $\begingroup$ I am confident the object is linked. I can change the location and it is moved in the other scene. I wish I could see a screenshot of your button (www.pasteall.org?). $\endgroup$
    – Mutant Bob
    Commented Aug 12, 2019 at 13:37
  • $\begingroup$ pasteall.org/pic/63c463106c8f07ca9c6d62f559736713 $\endgroup$
    – Jackdaw
    Commented Aug 12, 2019 at 18:47
  • $\begingroup$ Jackdaw, that button just does not show up in my version of blender 2.8-linux-glibc217-x86_64 . Also, when I add a sphere to one scene, it appears in both scenes. Something fishy is going on. $\endgroup$
    – Mutant Bob
    Commented Aug 13, 2019 at 12:31
  • $\begingroup$ I am beginning to wonder if Collections are some kind of datablock that is being shared between scenes, and there is no panel to manage the Collection that would allow me to make a single-user instance of the Collection. $\endgroup$
    – Mutant Bob
    Commented Aug 13, 2019 at 13:41

3 Answers 3

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Make New Scene with Copy Settings. Go to your first scene and link all necessary object to newly created scene. Go to your new scene and now Make Single User under Object->Relations works as expected.

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  • $\begingroup$ This is the best workaround, but I'm still in search of an explanation of what's going on with a Linked Copy of the scene. $\endgroup$
    – Mutant Bob
    Commented Aug 27, 2019 at 22:09
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I have the same issue in 2.9x version too. Using linked copy will cause the collections linked to both scenes, make single user works with the objects that ONLY in scene collection.

I found out that using "Instance to scene" option to instance a collection from the original scene to a new scene allows you to change the Loc, rot and scale without affecting the original objects.

Make sure you're in the scene you want the instance be when clicking the "Instance to scene" button. It will create a empty for the instance and you can center it by using set origin.

Still figuring out the workflow with a complex scene, also the "linked copy" feature still makes me confuse. Instance to scene

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at the top of the screen, click object - relations and there are two options there that should do what you want: make local or make single user.

hope this helps

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    $\begingroup$ make local does not work. make single user does work. Edit your answer to explain the difference between the two and it will be suitable as an answer. $\endgroup$
    – Mutant Bob
    Commented Aug 10, 2019 at 20:39
  • $\begingroup$ originally I didn't know whether they would work, I just assumed one of them would because it seemed to make sense. Now I tested it and make local - all worked great. Did you try that? $\endgroup$
    – Millard
    Commented Aug 10, 2019 at 20:45
  • $\begingroup$ Make Local / All seems to have no effect in version 2.80 that I have installed. I'm also anticipating if they ever fix it, it would make local copies of the mesh and materials too (which is very much not what I want). $\endgroup$
    – Mutant Bob
    Commented Aug 12, 2019 at 13:19
  • $\begingroup$ That's to bad. I don't know too much about linking, so I guess I can't help you. Just so you know, I'm using Blender 2.80 stable. $\endgroup$
    – Millard
    Commented Aug 12, 2019 at 15:55
  • $\begingroup$ after some more testing, it appears that even Make Single User does NOT work. I edited the question to include a lot of screenshots to illustrate. $\endgroup$
    – Mutant Bob
    Commented Aug 13, 2019 at 13:12

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