I have a 3-D mesh of a human head (mine!), ~100K vertices. I'm attempting to simulate soundwaves entering the ears.
The simulator's memory requirement shoots up as the vertex count increases by O(N^2)
So I need to massively reduce the vertex count. However, I need to keep the highest level of detail for the ears.
One approach might be to separate off the ears, and reduce the remaining mesh, then put it back together again.
Another approach might be to create a script that receives the xyz coordinates of each ear (maybe I can choose a point right at the entrance to the ear canal) and automatically merges vertices that far away from both foci.
Or maybe there is another approach?
Please do bear in mind that I've only ever use Blender once, and that was for something trivial: changing the file format of a mesh, so please don't hold back!