Timeline for Does Blender have a way to simulate skin and muscle?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Aug 27, 2021 at 17:51 | comment | added | Allen Simpson | youtu.be/higGxGmwDbs | |
Aug 27, 2021 at 16:27 | answer | added | user672770 | timeline score: 1 | |
Jun 16, 2020 at 14:05 | comment | added | Jimmy Lin | So it's possible through simulation with shape keys an just all around meddling static animations to ensure everything flows smoothly. But what are the benefits of using this system though? | |
Jun 16, 2020 at 11:55 | history | edited | Ray Mairlot | CC BY-SA 4.0 |
more specific title, tags
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Jun 16, 2020 at 11:50 | comment | added | metaphor_set | In addition to @Leander 's comment: There is an add-on called X-Muscle System on blendermarket which does exactly what you are looking for. It's a bit on the pricey side and you have to pay extra for the professionally made skeletons but it seems to do a good job. | |
Jun 16, 2020 at 6:21 | comment | added | Leander | Blender does not have a native muscle-skin workflow. To workaround it, you would use helper bones, shapekeys and lattice deformers. You're thinking of 3D applications like Maya or Houdini, but the skin isn't represented by cloth simulations there either. | |
Jun 16, 2020 at 6:04 | history | edited | Jimmy Lin | CC BY-SA 4.0 |
added 15 characters in body
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Jun 16, 2020 at 5:52 | history | asked | Jimmy Lin | CC BY-SA 4.0 |