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when toggle format what by license comment
Aug 27, 2021 at 17:51 comment added Allen Simpson youtu.be/higGxGmwDbs
Aug 27, 2021 at 16:27 answer added user672770 timeline score: 1
Jun 16, 2020 at 14:05 comment added Jimmy Lin So it's possible through simulation with shape keys an just all around meddling static animations to ensure everything flows smoothly. But what are the benefits of using this system though?
Jun 16, 2020 at 11:55 history edited Ray Mairlot CC BY-SA 4.0
more specific title, tags
Jun 16, 2020 at 11:50 comment added metaphor_set In addition to @Leander 's comment: There is an add-on called X-Muscle System on blendermarket which does exactly what you are looking for. It's a bit on the pricey side and you have to pay extra for the professionally made skeletons but it seems to do a good job.
Jun 16, 2020 at 6:21 comment added Leander Blender does not have a native muscle-skin workflow. To workaround it, you would use helper bones, shapekeys and lattice deformers. You're thinking of 3D applications like Maya or Houdini, but the skin isn't represented by cloth simulations there either.
Jun 16, 2020 at 6:04 history edited Jimmy Lin CC BY-SA 4.0
added 15 characters in body
Jun 16, 2020 at 5:52 history asked Jimmy Lin CC BY-SA 4.0