So I'm kinda new to Blender. I know the basics, and am currently working on a model, but I'm unsure about how to go about the muscle rigging. I know there's other softwares that have settings for muscle and skin, but everything I've seen has been really expensive.
Right now I'm only creating the mesh for the model, but I'm wondering if I should wait to do that, or if I should finish that, and then create the muscle structure, or if I should create the shapes of the model's body and then put in the muscles and skin settings and stuff.
If it helps any, I want my model to be as realistic as possible in all aspects (which's been my goal in learning Blender from the start), and I will be animating it.
Side note: if Blender doesn't have good methods of creating and rigging muscle/skin structure, then what (preferably free, but if not, cheap) alternative softwares can I use to accomplish this?