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I'm modeling a iMac. I did UV mapping for the in screen image and applied image texture to the screen. Everything looks fine on viewport. But when I render the image in the texture shrunk.

Image in material shrunk after render

I have tried, removing the edges and adding them back in. I have tried creating new texture. Adding new image. Moving the mesh to a clean file. Nothing works.

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    $\begingroup$ My guess is you have a subdivision surface modifier tuned down/off in preview, bur on in render. If this is the case, you can fix the image size by adding supporting geometry to the screen area - both horizontally and vertically. $\endgroup$ Commented Jun 8, 2020 at 18:20
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    $\begingroup$ Definitely an issue with subdivision surface. You need to add another loop around the image part of the screen, or you need to mark the edges as sharp. $\endgroup$
    – susu
    Commented Jun 8, 2020 at 19:07

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Yup. It was the subdivision modifier. Just needed remove it, or add in crease around the edge of the image. Thanks, problem solved.

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