Is there a way to make your own custom falloff in animation nodes besides the default sphere or directional falloff?
1 Answer
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Yes. You can use Custom Falloff
node to make your own falloffs. For example we can make Mesh falloff using BVH Tree
and Custom Falloff
node.
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$\begingroup$ Is there a way to use multiple effectors? also when i rotate it using "compose matrix" with a "object transforms input" my effector becomes distorted and out of place $\endgroup$ Commented May 18, 2020 at 6:54