0
$\begingroup$

I'd like to use falloff for every object, using any kind of falloffs, but my objects are not generated by matrix, but are taken from collection. The problem is whenever i start to change vector values, objects are "flying away". Is there a solution to set some kind of starting point of objects, to make them return there after animation? enter image description here

$\endgroup$
3
$\begingroup$

You can use Object ID Keys to get the initial transform values of your objects. Put the node in a loop subgroup to get the Initial Position of your objects.

Look at the example usage.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.