I would like to assemble an object made of Polys but I get stuck because the integration does
At the moment I use the Offset Polygons Node to set the scale of the Polys influenced by a
locator object and a Point Distance Falloff as seen in the image. I can reverse the falloff by an invert node that gives me what I want, but because its a
Point Falloff it does not stay,.
the directional Falloff is close to what I want but I would like to have it starting from
a point and not going in a fixed direction. directional Falloff is way to "directional" the main goal at the end is injecting the object at different points and let the scale "grow"
till comlete visibility.