Is there a way to make your own custom falloff in animation nodes besides the default sphere or directional falloff?
Yes. You can use Custom Falloff
node to make your own falloffs. For example we can make Mesh falloff using BVH Tree
and Custom Falloff
node.
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$\begingroup$ Is there a way to use multiple effectors? also when i rotate it using "compose matrix" with a "object transforms input" my effector becomes distorted and out of place $\endgroup$ – Notsparky May 18 '20 at 6:54