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Is there a way to make your own custom falloff in animation nodes besides the default sphere or directional falloff?

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Yes. You can use Custom Falloff node to make your own falloffs. For example we can make Mesh falloff using BVH Tree and Custom Falloff node.

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  • $\begingroup$ Is there a way to use multiple effectors? also when i rotate it using "compose matrix" with a "object transforms input" my effector becomes distorted and out of place $\endgroup$ – Notsparky May 18 '20 at 6:54

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