I have created a fairly complicated node tree in Animation Nodes. There are various parameters of different types that I set on various different nodes.
To make this easier for others to use, I'd like to create a single node, with all the inputs named, so that there's just one place to set all the input parameters. This would look similar to how you get a node group in the materials editor or compositor. AFAIK, Animation nodes does not have node groups.
Is there a way to do this?