I'd like to make feathers on a tail of a model bend to the force fields. I've tried some tutorials but after spending whole day trying different methods, none of them worked propely. For example in this tutorial: -> Bending a pole with wind <- I selected all the feathers and added them to the vertex groups, like this
then I followed rest of steps in the tutorial. Unfotunately when i started animation with wind, whole program started to lag extremely and crashed. Then I tried to use Cloth physics, but it didn't work as rest of model completly colapsed as soon as I played the animation. So far I can't figure out how to make that part of mesh bend propely with force fields, I'll be glad for any help!