I'm having an issue that whenever I input a normal map into a shader normal node in blender 2.9 it disables smoothing for that object and the polygon face edges become visible in the render.
Any idea why?
I'm having an issue that whenever I input a normal map into a shader normal node in blender 2.9 it disables smoothing for that object and the polygon face edges become visible in the render.
Any idea why?
Here's a question: which is more high-res, your object, or the normal map? If the object is more high-res, than the normal map is going to hide that with it's low-res faces.
It ended up being a packing issue, when I unpacked the normal map into an external folder it worked.