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I'm having an issue that whenever I input a normal map into a shader normal node in blender 2.9 it disables smoothing for that object and the polygon face edges become visible in the render.

Any idea why?

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  • $\begingroup$ please share 2.9!!! $\endgroup$
    – moonboots
    Commented Mar 22, 2019 at 10:11
  • $\begingroup$ If any of the objects were baked with shading set to flat then that will be on the normal map as well $\endgroup$
    – Mr Zak
    Commented Apr 21, 2019 at 14:17

2 Answers 2

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Here's a question: which is more high-res, your object, or the normal map? If the object is more high-res, than the normal map is going to hide that with it's low-res faces.

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It ended up being a packing issue, when I unpacked the normal map into an external folder it worked.

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