0
$\begingroup$

I'm having an issue that whenever I input a normal map into a shader normal node in blender 2.9 it disables smoothing for that object and the polygon face edges become visible in the render.

Any idea why?

$\endgroup$
  • $\begingroup$ please share 2.9!!! $\endgroup$ – moonboots Mar 22 at 10:11
  • $\begingroup$ If any of the objects were baked with shading set to flat then that will be on the normal map as well $\endgroup$ – Mr Zak Apr 21 at 14:17
0
$\begingroup$

Here's a question: which is more high-res, your object, or the normal map? If the object is more high-res, than the normal map is going to hide that with it's low-res faces.

$\endgroup$
0
$\begingroup$

It ended up being a packing issue, when I unpacked the normal map into an external folder it worked.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.