I've been having a little bit of trouble getting the fluid simulator to cooperate with me.
I have a relatively simple scene setup with plain rectangular objects that are scaled to realistic sizes.
Here's a rough idea of what I'm trying to accomplish: (Ignore the background dirt and grime, I'm just trying to show the scraping action on the machinery.)
My plan was to use the fluid simulator and animate the membrane material moving forward and having the top liquid layer scraped off on the edge like in the example photo.
For some reason, the fluid simulator will not bake correctly and change to a liquid. The domain just remains a rectangle.
I've tried:
- Making the domain bigger or smaller
- Changing the resolution and fluid world scene units
- Double checking that scale has been applied to all objects
- Changing directories for where the baked files are stored If I just create a small fluid cube and put it inside of a larger cube set to be the domain, I can bake that for whatever that's worth.
I've got a blend-exchange file posted with everything pretty much set to defaults for simplicity.
Let me know if there's any more information I can provide.