I've been having a little bit of trouble getting the fluid simulator to cooperate with me.
I have a relatively simple scene setup with plain rectangular objects that are scaled to realistic sizes.
For some reason, the fluid simulator will not bake correctly and change to a liquid. The domain just remains a rectangle.
- Making the domain bigger or smaller
- Changing the resolution and fluid world scene units
- Double checking that scale has been applied to all objects
- Changing directories for where the baked files are stored If I just create a small fluid cube and put it inside of a larger cube set to be the domain, I can bake that for whatever that's worth.
Let me know if there's any more information I can provide.