In experimental render mode I tried to combine micro displacement and normal map. This has been a common workflow for high Quality materials in other 3D applications.
While I can render normal map in supported mode:
in experimental mode it turns object very dark (this is not the issue of object/tangent space, you still can see object little bit)
not much changes when I add displacement
turning normal map off, the objects reappears with displacement, I miss the fine detail of normal map however
Small remedy is that you can plug bump map into normal shader node, this adds the finer detail, I find bump maps much inferior to normal maps however.
I have reproduced this bug with other normal maps too. I have double checked that normals are set to non-colour data. Is this well known and reported bug, or am I missing something else?
Thanks a lot in advance. File: enter link description here