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Alright Im trying to get something along the lines of a mix shader with image texture combined with emissive but transparent - these screens:

enter image description here

I have no idea how to go about this in cycles. What would create this material?

EDIT: this is what I have but not as desired:

enter image description here

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  • $\begingroup$ Just an image texture and emission mix shader - I do not know how to implement transparency into that and not achieving the right look. Im new to nodes $\endgroup$
    – blue
    Commented Jun 18, 2018 at 18:16
  • $\begingroup$ @cegaton ^ What would you suggest from here? $\endgroup$
    – blue
    Commented Jun 18, 2018 at 18:57
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    $\begingroup$ if you already have an emission shader and mix shader, just add a transparent shader and then slide the bar to taste. $\endgroup$
    – icYou520
    Commented Jun 18, 2018 at 19:00
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    $\begingroup$ Why do you have the animation-nodes tag? $\endgroup$
    – Omar Emara
    Commented Jun 18, 2018 at 20:16
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    $\begingroup$ Delete the Diffuse shader and one of your mix shaders, plug in the image directly into emission shader, connect the emission shader and the transparent shader into the mix shader, Adjust slider to taste. $\endgroup$
    – icYou520
    Commented Jun 18, 2018 at 21:28

1 Answer 1

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This effect could be achieved with 4 nodes.

enter image description here enter image description here

  • Add a emission shader (that your image will plug into)
  • Add a transparent shader
  • Add a mix shader

Plug your two shaders into the mix shader and slide the FAC value to taste.

After rendering I would bring the image into a compositor and add some glow around the hologram image to make it a little more believable.

Pics taken from Unsplash.com

Photo by Javier Ramos on Unsplash Photo by Justin-Lim-500765-unsplash

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