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I'd like to do motion graphics type work in blender and it would be really helpful if I could see the results of keyframing material opacity to cut items in and out of view.

Blender internal is sufficient, using shadeless materials. I could have swore there used to be something in view options. Any ideas?

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5 Answers 5

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Object panel > Display > Transparency Checkbox.

This works for Blender Internal but not Cycles.

enter image description here

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  • $\begingroup$ thanks for the quick response. I discovered why ! didn't find it, this doesn't work for text objects only meshes. too bad:( $\endgroup$ Commented Jun 14, 2013 at 15:15
  • $\begingroup$ You can convert text to a mesh with alt + C then selecting mesh from curve. $\endgroup$ Commented Jun 14, 2013 at 15:36
  • $\begingroup$ great solution:) $\endgroup$ Commented Jun 14, 2013 at 15:51
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    $\begingroup$ @comeinandburn if your question has been answered satisfactorily, you could consider accepting an answer. $\endgroup$
    – gandalf3
    Commented Aug 3, 2013 at 1:10
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    $\begingroup$ @RayMairlot I just wanted to let you know that this now does work in Cycles in the 3D Viewport. Thanks again! $\endgroup$
    – Shady Puck
    Commented Jul 1, 2017 at 22:58
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One way to do it in Blender 2.8 is to adjust the Alpha value of the diffuse color of the material:

Material > Viewport Display > Color > Alpha --> to a value between 0--1

enter image description here

reference

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For cycles use the alpha box under Viewport in the material menu. When set to zero it will make the transparency work in the viewport in material view mode.

The transparency box in display pannel in the object menu will make the object itself have transparency when un selected.

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In the latest Blender (2.90) along with selecting an alpha for the material, I also needed to select Blend Mode as Alpha Blend from the settings at the bottom.

enter image description here

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    $\begingroup$ Thank you! It's insane how some basic capabilities are buried within submenus of submenus... Imagine whether it's be as simple as just assigning the alpha property of the material it'self. $\endgroup$
    – Reahreic
    Commented Mar 31, 2022 at 13:33
  • $\begingroup$ @Reahreic I second that :) $\endgroup$ Commented Apr 1, 2022 at 8:07
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My Blender version v2.81.16 (menu items may differ in other versions) thank all, very helped.

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