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I made a gun for my character, I tried to add a Hand Holder bone to my character rig to be able to move the gun as the characters hand moves. picture of hand holder bone And I parented it in a way that the Hand Holder bone was effecting the gun 100%. but the problem is that the gun mesh is not in the Hand Holders position and it has some offsets :Image of my blend file

I researched google for any answer but the only thing I found is by changing the weight of the bones which doesn't worked.

I tried doing weight painting and resetting the position of the gun, and none of them worked for me.

blend file :

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    $\begingroup$ do you want it like that? [1]: i.sstatic.net/y9kAX.gif $\endgroup$
    – Chris
    Commented Feb 2, 2022 at 10:54
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    $\begingroup$ Exactly like that @Chris $\endgroup$ Commented Feb 2, 2022 at 11:16

1 Answer 1

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  1. delete the parent and the armature modifier of your gun

enter image description here

  1. select your gun in object mode

  2. shift select the armature of your man, go to pose mode and select this bone

enter image description here

  1. CTRL P -> Bone

enter image description here

  1. go back to object mode and rotate/move your bone that it fits in hand

result:

enter image description here

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