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I made a rigged character but when I wanted to add IK constraint to it, the rotation of bones became confusing : Image of my character with IK

I searched youtube for the answer but the only thing that I found is changing the Pole Angle of the IK constraint.

I did it but the foot bone was steel in wrong direction. I also tried changing the role of bones. and none of them worked.

Blend file : .blend file

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1 Answer 1

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In Edit mode, move the knees and the pole targets a bit forward. The knees need to be bent a bit so that Blender knows how the legs are supposed to bend, and for the moment your pole targets are too close to the knees. Once done, correct the Pole Angle to something around -100°.

enter image description here

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