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I gave my character his face with a material that uses a video file in an image texture node. In material view, it looks fine, but in rendered view, it does not appear. Can anyone help?

The face appears in material view...

...but doesn't appear in rendered view

Here are the nodes BTW:

The nodes for this material

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  • $\begingroup$ Is it possible you could upload a screenshot of your node setup, or (better yet), a subset of your file which demonstrates the problem? $\endgroup$
    – gandalf3
    Commented Jan 27, 2018 at 2:46
  • $\begingroup$ @gandalf3 I uploaded the .blend file for you to check out, sorry I forgot to do that the first time $\endgroup$
    – Whitest
    Commented Jan 27, 2018 at 3:03
  • $\begingroup$ @cegaton I'm not sure what you mean by this... can you explain? $\endgroup$
    – Whitest
    Commented Jan 27, 2018 at 4:23

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Looks like the normals on the mesh are wrong/inverted. UV mapping has to be resized and offset completely for the texture to show up and Unwrapping shows an "warning" message. I suggest to rework your mesh and generate a clean UV Map.

enter image description here

enter image description here

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  • $\begingroup$ Thank you so much! Turns out, me being an idiot and all, I made my entire character model on a negative scale. I opened a new file, loaded a character, flipped it and tried the movie and it worked. I have to redo the animation, and go through all of my characters and flip them, but at least it works. $\endgroup$
    – Whitest
    Commented Jan 27, 2018 at 5:04
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    $\begingroup$ @Whitest also, you are using an alpha channel to control the mix of two colors, but the video texture you are using does not have such alpha channel. i.sstatic.net/WGn6i.png You don't need the color mix node. i.sstatic.net/ID8ys.jpg $\endgroup$
    – user1853
    Commented Jan 27, 2018 at 5:08

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