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RdClZn
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I have enabled screen-space reflections both on render and material options, I have baked indirect lighting, enabled shadows. Then I upgraded the video driver (Intel HD 4400) and yet, this little problem seems to persist: The environment texture doesn't appear on the reflection, only the direct light.

File of the scene in question

The preview of the material, however, seems to be working fine. Image of Setup

I have enabled screen-space reflections both on render and material options, I have baked indirect lighting, enabled shadows. Then I upgraded the video driver (Intel HD 4400) and yet, this little problem seems to persist: The environment texture doesn't appear on the reflection, only the direct light.

The preview of the material, however, seems to be working fine. Image of Setup

I have enabled screen-space reflections both on render and material options, I have baked indirect lighting, enabled shadows. Then I upgraded the video driver (Intel HD 4400) and yet, this little problem seems to persist: The environment texture doesn't appear on the reflection, only the direct light.

File of the scene in question

The preview of the material, however, seems to be working fine. Image of Setup

Source Link
RdClZn
  • 11
  • 1
  • 4

Metallic, reflective material not displaying reflections of the World HDRi on EEVEE, how do I fix it?

I have enabled screen-space reflections both on render and material options, I have baked indirect lighting, enabled shadows. Then I upgraded the video driver (Intel HD 4400) and yet, this little problem seems to persist: The environment texture doesn't appear on the reflection, only the direct light.

The preview of the material, however, seems to be working fine. Image of Setup