Skip to main content
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added 75 characters in body
Source Link

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.

Edit 1: Here's all the Texture maps used

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.

Edit 1: Here's all the Texture maps used

edited body
Source Link

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender NodesBlender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.

Source Link

Blender screwing up normal maps from Substance Painter?

I have been using blender for a bit and ran into some weird issues when using Normal maps from Substance Painter and have no idea why.

Sketchfab

Sketchfab In software such as Sketchfab they show up perfectly fine with no visible deformations in the model

Blender Blender But in Blender the normal maps makes it look skewed and not flat per say. Here are the nodes that I use with blender

Blender Nodes

And here are the export settings in Substance Painter if it helps

Substance Export

The normal map that I export from Substance Painter is in OpenGL format. I use Blender version 2.79 and have had the same issue with Blender Eevee.

Otherwise is there a specific node setup that we should use in order to get the same results that we see in Substance painter?

Thank you for your time.