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Mr Zak
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Exported How to export object and it'swith its texture for 3d printing?

Updated a step I did.
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hopefully, this is a simple noob issue. Yes I have seen that it's been asked again and again and again, and I have tried lots of the solutions but I'm still stuck.

I have a model that I have applied a texture to and it renders nicely in Blender.

Blender screenshot

Ideally I want to export this to Shapeways for printing in colour sandstone, or when I eventually get an Mcor Arke, print it on there. So, I have a few options, DAE and X3D for example, these require the texture to be alongside the file in a zip file, and when I upload them, Shapeways says there is a texture (probably because the zip file included a PNG file), but won't render it. When I look in the X3D or DAE file with a text editor, there is no reference I can find to the PNG texture file.

I also tried this post on using the blender render engine, but it still doesn't have a reference to the texture when I export the object.

From when I used to do scanning, PLY seems to have all the image data in the file, so I tried that. Interestingly, Paint 3D recognizes PLY files and renders my bust scan... but, still no model of mine. I thought it may be the mirror modifier, but checking the export attributes, it applies those and includes the UV data, and I applied it manually to test anyway, but no.

PLY export panel

Stumped, I continued my search. There was this post about not using nodes, but as I walked through the screenshots, I didn't have the "Mapping" tab that was there, then I did something somewhere and it was there, but it didn't have a UV option for coordinates, when I did the original unwrap I did use the smart option... I'm guessing that doesn't really matterbecause I followed a youtube example, so I went back to the beginning of this article, and did the unwrap.... but now I cannot see the material rendered at all in any view. I can't seem to find ana walkthrough example of a complex paint job without nodes.

Finally, I found this post. I didn't really understand the explanation, but it did mention baking, which I saw in an option somewhere. So I gave that a pop.

bake mode

Still nothing. So now I'm out of ideas. Any other ideas much appreciated, but, please bear in mind I still don't know Blender all that well.

If you're interested, here is a zip file with my .blend file and texture.

Any help much appreciated before I lose my mind.

hopefully, this is a simple noob issue. Yes I have seen that it's been asked again and again and again, and I have tried lots of the solutions but I'm still stuck.

I have a model that I have applied a texture to and it renders nicely in Blender.

Blender screenshot

Ideally I want to export this to Shapeways for printing in colour sandstone, or when I eventually get an Mcor Arke, print it on there. So, I have a few options, DAE and X3D for example, these require the texture to be alongside the file in a zip file, and when I upload them, Shapeways says there is a texture (probably because the zip file included a PNG file), but won't render it. When I look in the X3D or DAE file with a text editor, there is no reference I can find to the PNG texture file.

I also tried this post on using the blender render engine, but it still doesn't have a reference to the texture when I export the object.

From when I used to do scanning, PLY seems to have all the image data in the file, so I tried that. Interestingly, Paint 3D recognizes PLY files and renders my bust scan... but, still no model of mine. I thought it may be the mirror modifier, but checking the export attributes, it applies those and includes the UV data, and I applied it manually to test anyway, but no.

PLY export panel

Stumped, I continued my search. There was this post about not using nodes, but as I walked through the screenshots, I didn't have the "Mapping" tab that was there, then I did something somewhere and it was there, but it didn't have a UV option for coordinates, when I did the original unwrap I did use the smart option... I'm guessing that doesn't really matter. I can't seem to find an example of a complex paint job without nodes.

Finally, I found this post. I didn't really understand the explanation, but it did mention baking, which I saw in an option somewhere. So I gave that a pop.

bake mode

Still nothing. So now I'm out of ideas. Any other ideas much appreciated, but, please bear in mind I still don't know Blender all that well.

If you're interested, here is a zip file with my .blend file and texture.

Any help much appreciated before I lose my mind.

hopefully, this is a simple noob issue. Yes I have seen that it's been asked again and again and again, and I have tried lots of the solutions but I'm still stuck.

I have a model that I have applied a texture to and it renders nicely in Blender.

Blender screenshot

Ideally I want to export this to Shapeways for printing in colour sandstone, or when I eventually get an Mcor Arke, print it on there. So, I have a few options, DAE and X3D for example, these require the texture to be alongside the file in a zip file, and when I upload them, Shapeways says there is a texture (probably because the zip file included a PNG file), but won't render it. When I look in the X3D or DAE file with a text editor, there is no reference I can find to the PNG texture file.

I also tried this post on using the blender render engine, but it still doesn't have a reference to the texture when I export the object.

From when I used to do scanning, PLY seems to have all the image data in the file, so I tried that. Interestingly, Paint 3D recognizes PLY files and renders my bust scan... but, still no model of mine. I thought it may be the mirror modifier, but checking the export attributes, it applies those and includes the UV data, and I applied it manually to test anyway, but no.

PLY export panel

Stumped, I continued my search. There was this post about not using nodes, but as I walked through the screenshots, I didn't have the "Mapping" tab that was there, then I did something somewhere and it was there, but it didn't have a UV option for coordinates, when I did the original unwrap I did use the smart option... because I followed a youtube example, so I went back to the beginning of this article, and did the unwrap.... but now I cannot see the material rendered at all in any view. I can't seem to find a walkthrough example of a complex paint job without nodes.

Finally, I found this post. I didn't really understand the explanation, but it did mention baking, which I saw in an option somewhere. So I gave that a pop.

bake mode

Still nothing. So now I'm out of ideas. Any other ideas much appreciated, but, please bear in mind I still don't know Blender all that well.

If you're interested, here is a zip file with my .blend file and texture.

Any help much appreciated before I lose my mind.

Source Link

Exported object and it's texture

hopefully, this is a simple noob issue. Yes I have seen that it's been asked again and again and again, and I have tried lots of the solutions but I'm still stuck.

I have a model that I have applied a texture to and it renders nicely in Blender.

Blender screenshot

Ideally I want to export this to Shapeways for printing in colour sandstone, or when I eventually get an Mcor Arke, print it on there. So, I have a few options, DAE and X3D for example, these require the texture to be alongside the file in a zip file, and when I upload them, Shapeways says there is a texture (probably because the zip file included a PNG file), but won't render it. When I look in the X3D or DAE file with a text editor, there is no reference I can find to the PNG texture file.

I also tried this post on using the blender render engine, but it still doesn't have a reference to the texture when I export the object.

From when I used to do scanning, PLY seems to have all the image data in the file, so I tried that. Interestingly, Paint 3D recognizes PLY files and renders my bust scan... but, still no model of mine. I thought it may be the mirror modifier, but checking the export attributes, it applies those and includes the UV data, and I applied it manually to test anyway, but no.

PLY export panel

Stumped, I continued my search. There was this post about not using nodes, but as I walked through the screenshots, I didn't have the "Mapping" tab that was there, then I did something somewhere and it was there, but it didn't have a UV option for coordinates, when I did the original unwrap I did use the smart option... I'm guessing that doesn't really matter. I can't seem to find an example of a complex paint job without nodes.

Finally, I found this post. I didn't really understand the explanation, but it did mention baking, which I saw in an option somewhere. So I gave that a pop.

bake mode

Still nothing. So now I'm out of ideas. Any other ideas much appreciated, but, please bear in mind I still don't know Blender all that well.

If you're interested, here is a zip file with my .blend file and texture.

Any help much appreciated before I lose my mind.