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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How can I fix the streaking on the side of this cube in Blender 2.83?

First, make sure that in your node setup you have the UV output on the Texture Coordinate node connected to vector input socket on Mapping node. … Go into edit mode. select all of your faces. choose UV Unwrap. …
Ian Edward Pearson's user avatar