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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

8 votes
Accepted

Why is the assigned material larger than the selected faces?

You experiencing this problem because of the Subdivision-Surface modifier. When you add in a default sub-surf modifier, it just displays the modifier in the edit mode (as well as in the object mode) b …
Nxdhin's user avatar
  • 1,577
1 vote

Project vertices on edges

Now you have the mesh with perfect topology. However you might have to flip the normals of certain faces with Alt+N >and flip Normals. Don't delete your previous mesh. … Use it as the reference to make this mesh (just like retopologizing) …
Nxdhin's user avatar
  • 1,577
18 votes

Why doesn't the circle have a face like the plane?

By default blender doesn't fill the circle. There are two types of fillings for circle. You can do it either manually or select it from the pop-up menu that appears when you add in the circle. The two …
1 vote

Subdivision surface modifier displays strange results

I saw your blender file and found out the easiest way to solve this problem was to increase the mean crease of the following edges: and now the pencil looks like this: A crease is needed along the e …
Nxdhin's user avatar
  • 1,577