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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
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I want to make a transparent mesh for particle hair. Don't know how to call it correctly [duplicate]
How can I make an separate object with mesh like this (transparent) to use it for patricle hair system? … I'm selecting faces of scalp I need, duplicate them and making them a separate object, but don't know how to make it's mesh transparent, with no material, just like at picture. …
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How to add new bone to existing rig?
But when I add them, they do not affect the mesh, unlike the rest of the bones, which they are children of. How do I make the new bones affect the mesh too? …