Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 94149

A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

1 vote
0 answers
24 views

I want to make a transparent mesh for particle hair. Don't know how to call it correctly [duplicate]

How can I make an separate object with mesh like this (transparent) to use it for patricle hair system? … I'm selecting faces of scalp I need, duplicate them and making them a separate object, but don't know how to make it's mesh transparent, with no material, just like at picture. …
maisaa's user avatar
  • 35
0 votes
1 answer
7k views

How to add new bone to existing rig?

But when I add them, they do not affect the mesh, unlike the rest of the bones, which they are children of. How do I make the new bones affect the mesh too? …
maisaa's user avatar
  • 35