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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Blender Materials (Shader) into Unity [duplicate]

I would like to have that Materials in unity as well, but they are grayed out in there, what should I do? …
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Assign the texture

Hey I don't know why the material I made in the Nodes Panel doesn't show up in render view. Can somebody help me please?
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