Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 75036

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

0 votes

Material is too dark in AR

I have solved the problem by adding a plain black image as the metallic texture when converting the .obj file to .usdz
julian3003's user avatar
0 votes
2 answers
1k views

Material is too dark in AR

I have a 3D model of a chair which I want to use for an Augmented Reality App. In Object Mode and AR Quick Look (Mac) the colours look fine. In render mode (cycles render) and when I place the object …
julian3003's user avatar