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Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?

If I bake on low poly with smooth shading I get horrible artifacts :( But if I bake with auto-smoothing then I can see the sharp edges on low poly. Give me some advice, please. … I think I need to add chamfers, but I would like to avoid extra polygons low poly mesh high poly mesh] normal map on low poly mesh with smooth shading normal map on low poly mesh with auto-smooth
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