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The Mirror modifier creates symmetry in an object along any arbitrary plane. Use this tag for questions about the use of the Mirror modifier.

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Building UVs without applying the mirror modifier

I think I ran into a similar issue with UV's for my projects, and I used UV warps to offset my uv's procedurally as needed. One possibility is: Plan to have all your uv's start on the center line (0. …
SpiralFoux's user avatar