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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).
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Why some constraints work in view port, but don't work while render? (Blender 2.8)
This is how it works in ViewPort:
This is what I get by rendering (any render engine):
Seems like a constraint does not work. …
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How to exclude sky reflections from material? [duplicate]
I need to make two objects on the same scene. The first object should have a sky reflections but the second should not. Is there a simple way to exclude sky reflections from one material but keep it f …