Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 52246

Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

0 votes

How do I use the node editor for material?

You need to select the material in the material slot.
Virgil Sisoe's user avatar
1 vote

Why mirror modifier material not work

I assume because the mirrored mesh doesn't really have vertex position in the memory(just fake), something that the generated node needs. you can see the only green side of the mirror to left. but …
Virgil Sisoe's user avatar
8 votes

How would I procedurally texture a marble tile floor without the texture spreading across ev...

One way of doing this would be: Separate all your tiles as a single object so you can use the Object info node random output in order the create a tile black and white mask: You can then create an …
Virgil Sisoe's user avatar