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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.

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Dinosaur Reptile Skin

so I'm not an expert on blender, just someone who messes with it occasionally, but i think a good way to do this would be to use a normal map. Just in case you don't know what that is, it's like your …
yam's user avatar
  • 58
0 votes
2 answers
651 views

is there a way to mirror traditionally painted textures?

So I modeled a sort of dragon character, unwrapped it and blocked in colors with texture paint. I exported the UVs and blocked texture to one of my art softwares. I kinda hate blender's texture pai …
yam's user avatar
  • 58
0 votes
1 answer
58 views

how to get character textures to flow?

I'm very new to the whole material/texturing pipeline, and i've been having trouble figuring out how people get their materials to follow the form nicely. …
yam's user avatar
  • 58