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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

2 votes
1 answer
3k views

How do I unwrap a model proportionally?

I have this revolver model that I want to unwrap using a combination of seams and project from view. I use Texture Atlas to combine all the models into one. The problem with this method is that some …
Fenes Octavian's user avatar
2 votes
2 answers
1k views

What is the best solution for this UV problem?

The reason I am asking this is because the modeling and UV parts are done in 3DS MAX and I use Blender. So far, I have been able to follow along but this part is giving me some trouble. … I am still learning how to use TexTools and UV Squares and the Rectify option does not work, as you can see in the first image. What is the best solution for this problem? Thank you! …
Fenes Octavian's user avatar
1 vote
0 answers
415 views

Mapping Node not working?

The only thing that actually changes the texture is scaling the UV beyond the UV grid but I discovered that this causes horrific problems when texture painting. I doesn't work in any mode. …
Fenes Octavian's user avatar