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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
5
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0
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Why is this ball half black when using principled bsdf but not if using other shaders? [closed]
These are the node setups.
Using Principled BSDF:
Using Diffuse BSDF:
5
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Why is the wave texture not texturing these spheres?
In this setup the plane, the cube, the uv and ico spheres, all these are assigned the same material.