Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.
1
vote
0
answers
2k
views
Why does blender output vec4 tangents for GLTF?
So I go to look at my tinygltf code, low and behold for some reason the tangent vector from my blender export is a vec4 array instead of a vec3... …
2
votes
1
answer
2k
views
How to stop blender from generating duplicate vertices on export?
Export object as gltf, and I get... 84 vertices...
This is the GLTF report
gltf image, and my blender:
You can see in the bottom corner, 18 verts.... … how do I stop blender from ruining my meshes on export?
This doesn't really answer my question, but I found a temporary work around by copying the vertices on the mesh and deleting the old one. …