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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

5 votes
2 answers
807 views

Basics of Cycles shading

The problem is I don't have a solid understanding of few key things in blender especially about shaders, textures, and materials. I follow youtube tutorials to achieve my desired goal. …