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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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how to make a vertex group (part of a mesh) follow rig up to certain point?
like the title in the description said, how can i make a mesh follow a rig / bones up to certain point where a part of my mesh would stop and the other part will still follow
this is an example of the …
3
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1
answer
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how can i make a robe that follow leg movement without wasting too much memory on collision?
so i made a character, and i have been rigging this for a while fixing many (calling it many would be an understatement at this point ...) problem that arise with it, and i just find it hard to control …
2
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how to fix this rigging problem
I have studied Blender for a while now, and I just started rigging and then this problem occurred:
The main bone is not connected to the main body bone, and I have tried to parent it to the main body …