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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.

1 vote

blurry textures on fullscreen in blender game engine

Try: from bge import render render.setMipmapping(2) render.setAnisotropicFiltering(16) On my system these settings do not show up in the game engine unless they are set through the python API.
Nicola Masotti's user avatar
0 votes
1 answer
623 views

BGE: unwanted patterns in ground texture from repeated, seamless image

I need to texture a 5km x 5km plane. Repeating the texture produces unwanted pattern, although the texture is seamless. This issue has been already addressed for Cycles but not for BGE. Is there an …
Nicola Masotti's user avatar
3 votes
1 answer
518 views

What is this blur/antialiasing effect in the game engine?

What is this (unwanted) blur/antialiasing effect that I have in the game engine? The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. …
Nicola Masotti's user avatar