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Questions about the various ways one can edit objects with symmetry. e.g. the Mirror modifier, scaling by -1, Ctrl + M, the Array modifier, etc.

5 votes

How can you change the rotation of a mirror modifier?

If you use an empty as the rotation Mirror Object: in the Mirror Object modifier, you can use the empty's rotation to affect the mirror. Procedure described at 4:30 here. …
Shady Puck's user avatar
  • 8,977
2 votes

Mirror Modifier Overlapping Faces

Check clipping. This should fix your problem. Alternately, you could use Shift+S to move the 3D cursor to your mesh's origin, then left a bit. Key Shift+Ctrl+Alt+C (yes, really) and select Origin to 3 …
Shady Puck's user avatar
  • 8,977
1 vote

How can I reset and align bones?

If you select in edit mode a bone whose "pointing" you want to change, you should be able to go to the tab that looks like a single bone in the Properties panel. Then, under Relations, go to the Paren …
Shady Puck's user avatar
  • 8,977
1 vote

Keep Mirror Sides Bridged?

Merge The Merge option will join two vertices (1 real and 1 generated by the Mirror modifier) into one. … Clipping This prevents real vertices from breaking the "mirror." …
Shady Puck's user avatar
  • 8,977