Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Questions about the various ways one can edit objects with symmetry. e.g. the Mirror modifier, scaling by -1, Ctrl + M, the Array modifier, etc.
5
votes
How can you change the rotation of a mirror modifier?
If you use an empty as the rotation Mirror Object: in the Mirror Object modifier, you can use the empty's rotation to affect the mirror. Procedure described at 4:30 here. …
2
votes
Mirror Modifier Overlapping Faces
Check clipping. This should fix your problem.
Alternately, you could use Shift+S to move the 3D cursor to your mesh's origin, then left a bit. Key Shift+Ctrl+Alt+C (yes, really) and select Origin to 3 …
1
vote
How can I reset and align bones?
If you select in edit mode a bone whose "pointing" you want to change, you should be able to go to the tab that looks like a single bone in the Properties panel. Then, under Relations, go to the Paren …
1
vote
Keep Mirror Sides Bridged?
Merge
The Merge option will join two vertices (1 real and 1 generated by the Mirror modifier) into one. … Clipping
This prevents real vertices from breaking the "mirror." …