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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

5 votes
2 answers
279 views

Rigging a surface for game engine

Now, here comes the hard part, which I couldn't solve because of the dependency cycles it might generate when I try it with bones: if I grab B:0 it should effect C:0, C:1, B:1, A:1 and A:0 as well. …
Peter Varo's user avatar
5 votes
2 answers
6k views

Copy Rotation Bone Constraint fails

When I add a Single Bone and then an Empty object to the scene, as follows: Then I add a Copy Rotation bone-constraint, I set the Empty object as the target, the constraint will rotate my bone on th …
Peter Varo's user avatar
1 vote

Copy Rotation Bone Constraint fails

I still have no idea why, but it looks like, that turning the Offset option to True (place a tick into the option-box) will solve the problem:
Peter Varo's user avatar