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The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape. Use this tag for questions about the Screw modifier.

2 votes
Accepted

How to assign multi colors on a screw modifier

Materials are assigned at the face/polygon level. The screwed edges in your question have initially no materials. So I think you should extrude/scale down the initial half circle. Assign materials to …
lemon's user avatar
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8 votes
Accepted

Screw modifier creating extra faces

There is an extra vertex on the base shapes:
lemon's user avatar
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4 votes
Accepted

Gradient along the surface of a helical spiral

If you want to use object coordinates (and considering the object origin is at the center), you can't do it with a mapping alone as it will not allow to start at the inner radius of the helicoid in al …
lemon's user avatar
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1 vote

Dynamically animating inverting tube

Using geometry nodes, Define a curve and give it the shape you want. It is the node setting input geometry. Trim the curve to animate it. Resample at some length. Capture the end point (begining of …
lemon's user avatar
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