I am a beginner in Blender. For a research project, I am creating an animation to unravel a tube from the inside out. Using this post as a guide, I have created a line of vertices, curled it up, added a subdivision modifier, and then a screw modifier to revolve the created profile around itself (The suggested cast modifier seemed to have no effect, so I removed it.).
To animate the unraveling/ growing from the inside out, I have manually moved each vertex through a series of keyframes using AnimAll. The image below shows the direction of travel of the vertices between keyframes (indicated by the arrows). See the gif below for the resulting animation.
Since I have to individually move each vertex for each keyframe, it is difficult to dynamically change the animation. Is there a better way to animate the growth of the tube to any desired length? To show the mechanism of movement, the material needs to originate from inside the blue object and move through the inside of itself before being deposited at the tip.
Additionally, I want the tube to follow a specified path rather than just growing in a straight line. How could that be done?