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For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.

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Kinetic Rigging Question (Theo Jansen Style)

I'm trying to make kinetic mechanism, like link below. https://www.youtube.com/watch?si=Hn93VdvYxKf5NsK_&v=NM4q-f68TlY&feature=youtu.be Added armatures and IK constraints to the points that need to be …
Kiryung Nam's user avatar