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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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why are some bones, while following the plane tracking the path, making 360 degrees rotation...
Each of the mentioned bones has a constraint copying the rotation and locations from their own vertex group of the plane. … It has to be something with bones and their constraints. …