Questions tagged [curve-modifier]

The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. Use this tag for questions about using the Curve modifier.

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(Array + curve) End in original shape after transitioning to the end of the curve

Im working on an card sorting animation that sorts itself in a full deck. (FYI: The image below depicts 5 Card sets made out of 60 cards each) The idea is, that the cards fly in one by one and stack ...
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1 answer
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How to apply the animations that uses modifiers?

I have bunch of arrayed chainsaw blades which I animated it by making it follow a curve, but when I apply the curve modifier the blades doesn't follow the curve anymore. Is there a way to apply the ...
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Mesh following curve while leaving copies

I have animated an arrow on a path using the Curve Modifier for an instruction piece, how to thread a CEI Rewinder. My task: As the arrow proceeds, I need it to leave behind copies of itself at ...
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How to remove multiple F-Curve animation Modifiers

For some reason there is no plausible way to batch remove f-curve modifiers from multiple curves. There is a way to do it for 'CYCLIC' modifiers, but no for others.
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Geometry Nodes Bezier [duplicate]

I have made at random looking bezier curve with geometry nodes. But when I take an object and add the Curve modifier, and select the bezier curve as Curve Object, it won't follow that curve. Follow ...
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1 answer
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Object gets narrower at tight curves when following a path

I'm making a racetrack for karts. I used a path to get the layout of the circuit, then added a shape and used array and curve modifiers to make it follow the path and complete the track. But for some ...
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The hair particles didn't render directly on the plane that is using the curve modifier

I need some help to make the hair particles follow the curved plane instead of the original shape of the plane before the curve modification. Is there any way to make that possible? (the plane looks ...
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4 votes
2 answers
235 views

Apply a copy of an object to each disconnected curve using the curve modifier

The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
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1 vote
1 answer
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How to bake animation of non-transformation properties with curve-modifiers applied?

I have a point light source whose power has been animated with a noise curve-modifier to have a flickering effect. I want to cycle its animation over 12 frames. For transformation properties like ...
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I want this dragon with its rig to follow this line [duplicate]

So i want this dragon, rather the skeleton of the Dragon, to follow this bezier Curve. But my problem is that the rig doesnt change the form of the dragon, allthough they are parent. Also only the ...
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How do i make an object follow a line correctly? [duplicate]

So i want an object (A dragon) to follow this line, which begins and travels normel with a slight bend and after some time it goes into a sprial and ends, the line has points in all coordinations, ...
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constant move mesh (straw) along curve, only at desired distance [geometry nodes?]

Hi community, I want to constantly move scattered geometry along the curve (bending straw) using geometry nodes. (picture above) Similar to curve modifier x location offset but only on selected ...
2 votes
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How do curve modifiers rotate a mesh around for deformation?

I have made a crude tree mesh and have created a bezier curve wrapped around the branch with the intention of animating a tapeworm like snake uncoiling from it. However, when applying the curve ...
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Curve modifier not tracking paths in instanced collection

I have a collection in one file with several paths defined, and I am using the curve modifier to animate emissive streaks to follow a set of wiggly paths as shown below. I am creating an instance of ...
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Array Curve modifer: deform issues (even after instance face; apply scale)

I have been stuck on the array+curve modifier deforms for several days. I have refer to various blender tutorial videos & forums, but can't really find a clear solution. What I have done: I have ...
2 votes
0 answers
41 views

Make object visible when intersecting with target path of curve modifier

I am creating an animation of a laser pulse traveling down a waveguide. To represent the laser pulse, I am using a long cylinder-like object with an emissive shader. To make the pulse follow the ...
1 vote
1 answer
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array on curve deforming my mesh

I'm trying to make these triangle pieces for the "sun rays" be on a curve and arrayed around the sphere or "sun" model. The image above is before the modifiers on but some reason ...
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1 vote
1 answer
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Moving objects along array?

I'm sure I must be missing something quite simple - but how do I 'slide' an array along the curve it is following to reposition the array? The below image is what I'm working on - an array of three ...
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When I use a curve on an object it goes extremely far away from its origin/axes [duplicate]

When I go into edit mode or delete my curve it goes back to normal. I can't change the origin point because when I do Selected to Cursor the actual origin point goes even farther away. But when I do ...
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How do I prevent transformation around curve?

Others have posted similar questions, but have not addressed the root issue here. When using duplifaces to instance an object that travels along a planar curve path, the object rotates in odd ways ...
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1 vote
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How do I get this existing mesh to follow this curve?

One thing that I frequently ask myself when using Blender is, "What if I could just make this follow a curve instead of having to model it by hand?" Unfortunately, I can never seem to get it ...
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2 votes
1 answer
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Why is my rope weird-looking?

I am trying to make a 2 coil steel rope with the Array and curve modifier. What is happening at the start of this rope? I'm trying to twist it but it's twisting the wrong way.
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How would you model this cloth seam/border?

I am trying to model this outer seam boundary. I tried half pipe and shrinkage modifier, also curves, but it all looks crappy.... I don't know how to connect it to the main model. I appreciate any ...
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Object flies away when adding Curve modifier

When I'm adding the curve modifier and adding a curve object - my object flies away
5 votes
1 answer
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How do slant on object?

Sorry , my English is poor so I will try to explain my problem so easy as I can. I create and modify Plane. Expand it up. And now I would like to get this 45deg slant. to expand verticles right to ...
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1 vote
1 answer
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Curve Modifier- not starting at beginning

why is it, that the object does not start at the very beginning of the curve? It starts randomly at some point but still is affected by the curve-origin - without any clear logic behind it.. in the ...
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2 votes
1 answer
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How to restrict distortion along curve?

So, a curve modifier distorts meshes to fit a curve. What I don't get is that the curve modifier distorts the mesh where it is not needed. For instance, where the curve goes straight, I expect the ...
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3 votes
2 answers
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Modelling an amphitheater/hemicyclic rows

I'm quite new to Blender, I started using it for a project which requires me to 3D-model a theatre. Up until now, I've somewhat managed to do what I wanted thanks to online tutorials, but now I'm ...
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3 votes
1 answer
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How to align an object along a spiral without distortion?

Goal: I am trying to create a helix made of stacks of an object. How I tried to do it: I created an Archimedian Spiral with the desired dimenisons Since the object itself always is distorted when I ...
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Point of junction. How to remove seam

I have an issue when modeling ring with Mirror and Curve modifier. How do I fix this?
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1 answer
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Unwanted twisting when using Nurbs path

I'm making a loop for my driving game. I used a Path curve and Array Modifier to create it. For normal flat turns it works fine ...
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How to link object data whilst keeping the location and rotation of all objects

I have a pretty hefty frame structure that I need to optimise. This was created by arraying a single smaller section of the frame along a curve, then arraying the result 32 times around an empty. ...
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31 views

Can't relocate vert or assigned curved object to animate

To be fair, I am a complete begginner in working with verts and curve modifiers, in additional to animation in 3D. I have created a rope animation where the rope ties itself around a vert if moved in ...
1 vote
1 answer
51 views

how to make the end of a curve round like a semisphere?

how to make the end of a curve round? (like pictured in the image? could it end somehow on a 'semisphere?)
1 vote
1 answer
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How to scale the tip of a curve? [duplicate]

I am trying to model a screw, but I need the tip to end in a small, fine point (almost Scale 0), how can I achieve this?
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How do you loop a path animation?

I am trying to loop an animation using the F-Curve Modifier. So far, it works for objects that have keyframe data, however, it does not work on the curve object that controls the animation of other ...
1 vote
0 answers
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I want to build a racetrack/waterslide with differently sized tracks/slides

I want to build a racetrack/waterslide with variating track/slide sizes. The cross-section of the track/slide should be always the same, only that the part between them should be variable. This is the ...
0 votes
1 answer
47 views

Simplify a mesh after using Array modifier

I'm trying to create a 3d object with nice detail to 3d print using an svg file, an Array Modifier, and a Curve. To get the best definition possible, I use 1500 small cubes to create the mesh and ...
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1 answer
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Curve modifier: Uniform deformation

I am following this simple tutorial on how to create a simple signet ring. The instructions are easy enough to follow, however at one point my actions do not reproduce the result displayed in the ...
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Deform meshes in collection with a curve's tilt

is it possible to use a curve's tilt data to deform meshes in a collection? It would be similar to a mesh deform modifier where the curve's tilt acts as a cage around the meshes in the collection. ...
1 vote
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Super weird glitch when remeshing 2 joined curves

I have 2 curves that I turned into a mesh and joined. I then go to sculpt the curves but first remesh the object, and a very weird glitch occurs with one of the curves where It completely becomes ...
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Why does my nurbs path array shoot off into the distance when I try get it to follow a curve?

I have a curve on a sphere and I'm trying to get a dashed line to follow the curve. I want distortion, so I used a nurbs path, scaled the nurbs path, added an array modifier to it, then a curve ...
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Is there a way to split these meshes in a way that modifiers can still affect them?

I'm working on a track for the racing sim Assetto Corsa. My track is a section of California's Highway 1, and is around 35km (21.9mi) long. My modeling process is to take a mesh, sized 10m along the ...
2 votes
1 answer
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How to deform/curve a mesh without getting sharp edges?

I am having an issue. I want to curve a concrete plinth mesh that I made for a project of mine. However, whenever I use the curve tool on the plinth two edges show up perpendicular to the curve. I've ...
2 votes
1 answer
249 views

How to export animated curve from blender to unity

I needed to make an animated scroll for a project, so I followed this tutorial - https://www.youtube.com/watch?v=qOZ-LYFtCGI, I followed all the steps and got decent results in blender, but when I ...
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1 answer
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How to make a bandana knot in blender?

I have started learning blender a month or so ago. I am trying to model a bandana in blender 3.0 and I believe I have done a half-decent job so far, but I have been banging my head for the last three ...
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0 answers
35 views

Tank track rotation around itself without array modifier

Tank track rotation around itself without array modifier,I want this object to rotate around itself without using array?
4 votes
2 answers
510 views

I am trying to bend a pencil shape along a curve path. How can I bend the pencil like in the pic? [duplicate]

I need to bend the pencil as in the first image which is without affecting the top and bottom. But in mine there is bend in the tip part and at eraser part which i don't need. Thanks to the community ...
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1 vote
1 answer
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Blender join mesh curve a

I have made a fury coat which consists of several objects and some furry sections using particle system modifier. I have to join them to a single object. When I click join, the hair particles are ...
9 votes
5 answers
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How would you model this curved vase?

See pictures for said vase. The marble vase is meant to hold two bottles. It's almost like an infinity sign. It's two cylinders, but connected smoothly. I tried mirroring the cylinder but got stuck ...