Questions tagged [curve-modifier]

The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. Use this tag for questions about using the Curve modifier.

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I want to animate a factory treadmill with a dartboard on it. Can i parent the dartboard to each plate so it moves exactly the same around the curve?

So i animated the plates so that they move around the curve. I have added an array modifier and a curve modifier! I want to have one dartboard for every plate so that they move exactly like the plates ...
flolopi's user avatar
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1 answer
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geometry node: mesh as curve profile

I'm learning about hair for games, I created some hair cards and to modify them I'm using the curve modifier. At first everything was fine, but soon the scene was a mess, full of curves and meshes. I ...
linkzandro's user avatar
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1 answer
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Follow path of curve while the curve is drawn

I have a complicated curve, where the spline length is not aligned with the resolution of sample points. I animate the curve with the bevel_factor_end value. I ...
p6majo's user avatar
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How to make curved plane? [duplicate]

Im looking to make something like the below example, e.g. curved / wavy paper I read that I could add a curve, and then a curve modifier to the plane. I tried that but it doesn't seem to 'bend' the ...
user303096's user avatar
0 votes
1 answer
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The Asset Browser and Posable Assets

I can't seem to figure out a good workflow here so I wonder if someone with more experience could help. I use Blender for product images. So I make extensive use of the asset browser because the ...
Steve G's user avatar
2 votes
2 answers
56 views

Morph curve into line?

I have a Curve object that has a complex shape and is very curved. The vertices are all lined up one after another. Is there a way I can force those vertices into a straight line with an arbitrary ...
Adalex3's user avatar
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25 views

How to cut a curve object with python sctipt

In blender i want to cut a curve with a specific distance (for example as much as a cylinder's radius). I can do it by hand but can't do with python scripts. I tried converting it into a mesh object ...
Dan's user avatar
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3 votes
1 answer
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Geo Nodes: Resample Curve + Include Original Points (Without Splitting Edges)

I am trying to create a Geometry Nodes for hanging grass on the outside edges of planes. After deleting the original faces, I resample the curve to add many points, then extrude along Z at a random ...
MountainWhirl's user avatar
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Create curve with svg as curve object (spline)

Disclaimer: am new to blender and 3D modeling. I am modeling a candy cane in the shape of our company logo. Following this tutorial, i could create the same standard shape candy cane. However, when ...
Rumturf's user avatar
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45 views

Why when i use interpolate hair curves modifier the original guide curve float away from the mesh

I'm new in hair system. I've using blender 3.6 to create my avatar. The hair curve always fly away when I add the interpolate hair curves or Duplicate hair curves (maybe there are others but I don't ...
Tchi HU's user avatar
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1 answer
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Why does the shape and size of an array part deforming when using curve modifier

So basically im trying to make a tiled roof top thats curved. Simple deform doesnt do what i want so i want to use a curve modifier however whenever i add the curve modifier to the array the size of ...
Pizza Slice's user avatar
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Fitting a piece of steet around a corner / path

I have a bit of a problem here. I've got a piece of street (Here called Street_Raw) that I want to fit along a path (NurbsCurve). Now, I've watched some tutorials on how to do it, though it doesn't ...
Marco Naumann's user avatar
2 votes
1 answer
60 views

Possible to create a curve + array of collection instances?

I'm looking to create a looping background to create the illusion of trees scrolling past the camera. I want the trees to be parented to a circular ground plane (that is controlled by an empty that ...
GoroToro's user avatar
1 vote
1 answer
33 views

Decal Rotating Wrongly When Following Curve

I am attempting to get a decal to follow a predefined curve. By this, I mean it should follow the path specified by the curve upon changing the Y-value, where -Y is forward as standard. I first set ...
Jack Rolph's user avatar
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1 answer
30 views

Problem with curve [closed]

tried to make tank’s track using curve, but it looks like this, have tried to rotate, apply transformation, modifying the array parameter and change the parameter axis. But nothing seems work, how do ...
Naufal Hafidz Ar Rayyan's user avatar
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1 answer
38 views

Curved text is not perpendicular to the curve

I made text that is curved according to a curve using Curve modifier placed on the text. For some reason, individual letters of the text are not perpendicular to the curve (as I would expect) but are ...
fafa's user avatar
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1 answer
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Use mesh as geometry for curve

So I have an object and a curve. I want to place the object along the curve I mean, the arches i made, I would want them to go around in a circle. but the curve only allows to use other curves to ...
arafium's user avatar
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Curve Modifier not working with a Geometry-Nodes curve as the "Curve Object"?

I have an object I want to deform along a curve. For that, I'm using a Curve Modifier and the curve is procedurally made with geometry-nodes, but when I select it as the "Curve Object" it ...
Pedro Ribeiro's user avatar
1 vote
1 answer
110 views

Wrap array around sphere

I want to wrap an array of cubes around a sphere (which is not perfectly round). What's the best way to do that? I tried to use a Curve Modifier but working with two curves (for X and Y axis) doesn't ...
ccc1da70-5e63-4879-a4cb-adb604's user avatar
0 votes
0 answers
8 views

Curve hooks messing up after movement

On this model I used curves and curve modifier to create these tubes and I thought using hooks is a reasonable attempt to animate them I'm not that experienced with the hook modifier but I tweaked ...
Pluves's user avatar
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28 views

How to Set the Origin to geometry following a curve

Plane is placed at Point A Curve is placed at Point B Using the Curve modifier, Plane follows the Curve path at Point B, but leaves behind its origin at Point A meaning the only thing at Point A is ...
Ogunlesi Taiwo's user avatar
1 vote
1 answer
24 views

Force curves to appear in front of mesh

Fairly new so I'm playing around with OBJ mesh imports from SketchUp and Rhino. When I bring in an object, I would also like these lines to display. So, I import them as well in the form of curves, ...
brotherlode's user avatar
4 votes
2 answers
244 views

How to evenly space curve vertices?

I convert one edge of the mesh to a curve. I want to distribute mesh on the curve by using curve modifier but it won't space it evenly because the curve vertices aren't evenly spaced. How to fix that?
louis cheng's user avatar
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0 answers
29 views

How to rotate objects clamped to a curve around the axis of the curve?

I have been playing with creating objects using array and curve modifiers. Here's a simple play example of a partial dog collar created using a small rectangular piece of collar replicated along a ...
William Oliver's user avatar
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0 answers
21 views

Trying to make an array of meshes follow a path without distortion

I am currently trying to make a curved railing, i am doing this by making an array of poles but im trying to figure how to curve them using a curve (sorta like the curve modifier) but without any ...
StavengerN24's user avatar
0 votes
1 answer
31 views

Array and Curve modifiers without changing object geometry

I have designed a brim for a baseball cap. I want holes in it to sew through. At the end I will use a boolean for the brim to make the holes. The holes need to have a radius of 0.06 cm and need to be ...
JHNK's user avatar
  • 139
2 votes
1 answer
38 views

Is there a way to scale the curve vertex in 2 axes. like x. y . Not x.y. z

I want to scale the curve vertex in the x,y axes. Not x,y,z. Something there is no way that I know can do that.
louis cheng's user avatar
0 votes
0 answers
35 views

How to Array object along curve or mesh correctly?

As you can see I was trying to have this wall panel array following the curve and it's doing an okay job but as you can see below its not very good in all the angles...so it ends up deformed. Is there ...
kay777's user avatar
  • 195
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0 answers
16 views

Curve bevel not working properly, my mesh ends up deformed [duplicate]

I cant seem to figure out why this happens.....Applied a bevel to this curve set to OBJECT and then I selected my profile I have imported. Somehow it ends up deformed.I have applied scale.
kay777's user avatar
  • 195
0 votes
1 answer
48 views

How can I change the X scale of an object according to a curve?

So I have this object, which is simply a basic mesh with an array modifier and a curve modifier that causes it to create many copies of it along a curve that moves with the dragon's back. The thing ...
Golden Dragon's user avatar
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0 answers
23 views

Array instances deform too much on the curve

As the title suggests, I have problem with array modifier. Here is what I mean by "deforming" 1Look at the size of the rectangle 2And this is how array and curve modifiers deformed it Sit on ...
Mustlane's user avatar
3 votes
1 answer
34 views

How do I use modifiers to make this irregular shaped torus?

I'm a newbie to blender and want to make this irregular shape but in 3d. I started with a torus but I have only gotten this far. I wasn't able to get the exact shape and then got stuck trying to move ...
Bella Archer's user avatar
1 vote
0 answers
75 views

Geometry nodes - possible to use output to drive location of curve used in the target of curve modifier?

I'm trying to create this peeling wallpaper effect: The idea is that each section of wall paper has a curve modifier that slides on the X axis until it completely curled up. What I was hoping I could ...
James Siewert's user avatar
1 vote
0 answers
45 views

An issue with a body hair length vertex group

I can't regulate body hair length via vertex group in "Trim hair curves" modifier no matter which option I replace with that vertex group. There was no such problem with similar group for a ...
Pierre Rambal-Cochet's user avatar
0 votes
0 answers
39 views

Shrinkwrap around an irregular curve

I'm attempting to shrinkwrap braids around a head in my blender python program. The braids are guided using small, individual lines I created and shrinkwrap onto the head, but the lines won't ...
Darbonne's user avatar
0 votes
1 answer
70 views

Cant't tilt plane following nurbs curve to certain angle, rotating control points

I want to rotate a NURBS curve control points. On it there is a plane following de curve. If I tilt the control point for example to 90 degree, it rotates like to 80 degree. And to set it like 90 I ...
Albert 's user avatar
1 vote
1 answer
43 views

Can you have 2 spline profiles on one spline?

Im trying to make a road using a spline (I will call it road spline). I made a spline profile and attached it to original road spline and it gave me a nice walkway next to the road and it looks ...
Ivan Čutura's user avatar
0 votes
0 answers
21 views

How To Make A Swirled Chameleon Tail [duplicate]

I'm very new to blender and I'm trying to make a chameleon tail. How do you create the swirl shape? I also want to rig it after. What's the best way to go about it?
Fire Bird's user avatar
1 vote
0 answers
32 views

UPBGE physics does not consider object deformation after starting

I'm starting using UPBGE and I'm facing an issue with the physics engine behaviour. It seems that the engine does consider the Static objects as they are when starting the game. For example, in this ...
Didier Tresse's user avatar
0 votes
0 answers
20 views

Simple Array along bezier curve; 3.5.1 not working the way I expect

I've watched a few videos on how to put an array object on a curve and the instruction seem very simple. Create a bezier curve, create an object (e.g. torus). Add an array mod to the torus and set ...
Jon's user avatar
  • 452
0 votes
0 answers
23 views

How do I maintain tangent lines in curve with hooks?

I am currently using a curve object as a path for a conveyor belt. This conveyor belt passes over a system of stationary rollers, touching each roller at a tangent. I had to draw the curve by trial ...
JB Riley's user avatar
  • 741
0 votes
0 answers
13 views

Ends of Array behave weirdly on ends of a NURBS curve

I don't understand what is really happening so I don't know how to fix it or really how to describe it. I checked the basic stuff like origin point, normals, offsets, directions and some other basic ...
Jakub Stobiecki's user avatar
1 vote
1 answer
32 views

Plane not following NURBS curve (path) properly

so I was trying to follow a YouTube tutorial on how to create a track for Assetto Corsa PC, where the map is created via Blender and the game's SDK. I have a path that is a NURBS curve, which is the ...
James's user avatar
  • 13
0 votes
1 answer
23 views

How can I get this grill mesh to fit in this empty space?

How could I get this active object to fill in the annotated empty space? I've tried seperating and edge from the empty space and using the curve modifier as well as filling in the empty space with a ...
Jameson4279's user avatar
0 votes
1 answer
45 views

Deform guide force field for particle system

I have a curve that has a forcefield applied to it to control the path of a particle system. Is it possible to deform a guide forcefield with a modifier and have the modifier effect the forcefield? ...
Pedro's user avatar
  • 133
2 votes
1 answer
39 views

why are some bones, while following the plane tracking the path, making 360 degrees rotation when crossing the particular point with no tilt?

As the title says, I have a peculiar problem with my project. I want to have my armature follow the spiral path but in some places (as I deducted It occurs under a specific angle of rotation) every ...
RiRu's user avatar
  • 23
0 votes
0 answers
48 views

Achieve similar effect as curve modifier in Geometry Node

Here's the problem I have with geometry node: And here's the effect I wanted to achieve in geometry node: So basically is there a nodesetup that allows me to make the distributed instance/mesh ...
Aidelank's user avatar
0 votes
0 answers
28 views

How can i bend this chainmail diagonally? The curve modifier is messing up!

i have this chain mail i created by arraying a single link in the x and y direction, and then i rotated the resulting square 45 degrees. Origin is at world origin, arrays are not applied, all ...
cefalópodo's user avatar
5 votes
1 answer
409 views

how to duplicate shapes, in a circle?

how to duplicate shapes, in a circle? I would like my pillars to be all around the circle, without doing one by one... thank you!
Fopsi's user avatar
  • 153
0 votes
0 answers
38 views

Is there a way to avoid twisting when applying array and curve modifiers in Blender

I am pretty new to 3d modelling in general and blender and I am trying to model a road's path. I have a 5m section of road profile (not simply a flat plane, but a road bed and then sloping verges ...
GavinP's user avatar
  • 101